This mostly comes down to it being a tough thing to do on a universal scale. Common Feature Requests Why is there no feature to exclude evolved Pokemon from appearing in the wild? (or at least below their evolution level) You can either look at the top of the log file you made when you randomized the game or visit this new reference page. I selected "Change Impossible Evos"/"Remove Trade Evolutions", how do I evolve Pokemon? If you want "truly random" Pokemon out of the entire Pokemon pool every time you get a new encounter, there are other means of doing that such as cheat codes. Without modifying the game mechanics it isn't possible to make a certain area have more than that number of unique encounters appear. Encounters in Pokemon games work in a way where each area has a certain number of encounter slots. I selected "Random" for Wild Pokemon, why is it only showing me a small amount of Pokemon on each route?īasically, the randomizer doesn't change how encounters work in the game in any way. Work for are the most vocal!) so I don't feel under too much pressure to churn out new updates. The randomizer also has a lot of functionality already, and works for a large proportion of people (though those whom it doesn't I spend long periods of time not working on it, and I think I've succeeded at that so far. I do, however, try to leave the randomizer in a usable state each time
When will the next version come out / Why are updates so sporadic?īecause I am the sole core developer right now, the update schedule is basically subject to when I have free time & motivation to work on it.
Currently only a small quantity of contributions are being used, but that could change in the future. The randomizer is fully open source, so I do also welcome contributions by other people.
I do use a decent amount of code (legitimately) from other sources - head over to the acknowledgements page to read more about that.
I had just randomized about an hour ago with a new download of the randomizer, and the game just stopped right when Wally says "Whoa." I just managed to get around this exact issue.